Grade rules · 2026/27
Year 6 Hardball Pre-Christmas – Grade Rules (2026/27)
Source: Year-6-Hardball-Grade-PRE-Christmas-as-at-26th-August-2026.pdf, pages 4–10, tidied for reading (see “Changes from the original”).
Rules: Christchurch Junior Cricket Association (CJCA). Reformatted as coaching notes; see the source PDF for the official wording.
Year 6 Pre-Christmas Grade Format
These grades are for players from school Years 5–6, split into two grades. Players may progress from younger grades, or enter the sport at any stage along this pathway, at which stage they should experience a similar format.
Location
Year 5 and 6 cricket is played at various schools and council grounds, mainly on artificial wickets.
Grading
Within these divisions, especially after Christmas, there may be an opportunity to split again based on teams’ results, so that “like vs like” matches can be played and mismatches minimised.
As these are non-competitive grades, no points are awarded and no ladder is kept, but we still want results entered on the PlayHQ website. They provide useful information for grading and moving teams around. For this grade, just enter the net score for your team; don’t worry about the number of wickets taken. This means adding the runs gained by taking wickets to the runs scored by your batters. Each team should enter results.
Eligibility
Players are encouraged to play in the year group they are currently in at school. Should players wish to play down because they are new to the game or because of other circumstances, clubs should apply before the start of the season, giving the names of the players, the team they wish to play for, and a brief explanation of why a dispensation is required for each player to play down a grade.
Players may play up a grade, but parents and caregivers must be aware of the risks involved in playing ahead of their current school year. We recommend no more than one grade higher.
Time
These grades start at 9.00 am on Saturday morning, or at 4.30 pm if there is a Friday round.
Draw
The draw up to Christmas will be confirmed after grading. If the draw changes after it is published, junior club convenors will be informed.
Team Size
All grades are pairs-based cricket.
Years 5 and 6: 8 a side.
Teams with fewer than 8 players should first ask whether the opposition has additional players to balance the teams. If a team has fewer than 8 players, bowling limits can be extended to 3 overs each.
Coaches should make sure all players have an equal opportunity to bat twice or bowl additional overs across the season if necessary. Where possible, opposition players should be asked to field so there are 6 or 8 players in the fielding team.
Teams with more than 8 players should try to maximise participation. Options include batting fewer balls before batters retire (which may mean players are retired before a 5-over block is completed) and each player bowling fewer overs.
Maximum of 8 players on the field at any one time. Any additional fielders must be rotated on and off the field.
Pitch Length
16 m (blue lines on artificial wickets).
Move to 18 m after Christmas, not before.
Match Setup
For all grades, a 10 m fielding exclusion zone applies; it does not apply to the wicketkeeper.
Umpires should make sure players are not encroaching on this zone, as 10 m is not too far for players to hit the ball with force, either off the tee or in live play.
Cones may be placed around a 10 m circle. No fielder may enter the circle until after the batter has played their shot.
Fielders do not have to stand where the exclusion-zone markers are placed (if used); they can stand level with or beyond the markers. Fielders can therefore be encouraged to field on the boundary, where they can stop the ball.
Boundaries
We want players to hit 4s and 6s, so it’s important that boundaries are achievable. If ground conditions (e.g. long grass) prevent the ball travelling at a reasonable pace, managers and coaches should consult and agree shorter boundaries. The boundary should be marked with cones, or by a stream, path, another match, or anything else that is dangerous or stops the ball, if that is closer than these guidelines. If this occurs, a four or six is signalled.
Year 6 Hardball: 35 m or natural boundaries.
Equipment
Year 6 Hardball: Kookaburra 142 g leather ball.
From Year 5 upwards, only wooden bats should be used.
Batters should wear full protective equipment, including a helmet in line with the New Zealand Cricket Helmet Policy.
Wicketkeepers should always wear helmets.
Match Length
All games are one innings each; decide who starts with a coin toss or similar.
Time of Innings
Coaches and managers must keep the game moving so games are completed in good time. All bowling is to be from the same end, and the next batting pair must be ready to bat as soon as the previous pair’s partnership ends. Parents and supporters can be asked to make sure players are ready to go.
20 overs per side (maximum 8 balls per over); estimated 3 hours maximum.
Batting
Eight batters are placed into pairs, numbered 1–4, by the coach or captain.
Each pair bats together for 5 overs. This is a maximum of 40 balls, and we would like each batter to face at least 15 legitimate balls, so batters may need to be told to change ends to achieve this. The scorer can tell the umpire when the allocated overs are nearly finished and one batter needs to catch up on balls faced.
Wides and no-balls score 1 run plus any runs scored, and are re-bowled up to a maximum of 8 balls per over, except in the final over of each innings, when 6 legitimate balls must be bowled.
The ball after a no-ball is a free hit, so the only way to be out is run out. If the last ball of an over (up to the 8th) is a wide or no-ball, 2 runs are awarded, as no free hit can follow.
Switching Ends
When dismissed, batters do not face the next delivery, and they always change ends at the end of each over.
Run-outs: if a run-out occurs, the batting side is allocated all the runs being attempted, provided the batters have crossed on the final run, while the fielding team still gets its 3 runs for the wicket.
So if a single was being attempted and a run-out occurs, the batting side keeps the single (provided the batters crossed), and the run is allocated to the appropriate batter. If a run-out occurs on the third run, they keep all 3 runs, provided the batters crossed on the final run.
This is to encourage batters to take runs.
Dismissals
Players can be out bowled, caught, stumped, hit wicket or run out. There are no LBWs.
Catches should be recorded against the player who took the catch, in a column of the new scoresheets.
Players remain batting when they are out. An out is recorded with an X in the scorebook, and the bowler is credited with the wicket.
The only penalty for being out is that the batters swap ends (this does not apply to run-outs) and the bowling team receives 3 bonus runs, added to its batting total as extras.
Free Hits after No-Balls
- If a no-ball is bowled on the first to seventh ball of an over, the next ball is a free hit.
- If a no-ball is bowled on the 8th ball of an over, 2 runs are scored, as no free hit can be given (the maximum number of deliveries in an over is 8).
- On a free hit, the fielding team must stay in the positions they were in when the delivery was made. Minor changes to field placings may be made if left- and right-handed batters have changed ends.
- The only way a batter can be out on a free hit is run out. To be run out, the batter must be attempting a run (or have started to and changed their mind); simply being out of the crease, or being stumped, is not a dismissal on a free hit.
- If a batter hits a free-hit delivery that is a no-ball, they score 1 run plus any runs from the shot, and the next ball is still a free hit. If the batter leaves or misses a delivery that is called a no-ball, they score 1 run for the no-ball and the next ball is a free hit.
- If a batter hits a delivery that would have been a wide, it becomes a normal delivery: they score only the runs made from the shot and can be out in all the normal ways. If the batter leaves or misses a wide, they score 1 run for the wide plus any runs they take, and they could score more from the next ball, which is still a free hit.
Fielding
Catches and Stumpings
Catches and stumpings should be recorded against the player who took the catch or made the stumping, in a column of the new scoresheets or on PlayHQ.
Run-Outs
To capture who was involved in run-outs, note the fielders involved on the scoresheet or in PlayHQ.
Byes and Overthrows
Byes and overthrows are unlimited.
Fielding Restrictions (Players on the Boundary)
A maximum of 3 players can be on the boundary, which means the other 3 fielders must be closer to the batter than the boundary. The bowler and wicketkeeper do not count as fielders.
Bowling
- Minimum 6 balls per over, maximum 8.
- Maximum 3 overs per bowler.
- Coaches are to make sure all team members bowl the same number of overs during the season, allowing for availability.
- No bowler can bowl successive overs.
- No bowler may bowl a 3rd over until all others have bowled 2.
- 5 overs are bowled from the same end to speed up the innings.
No-Balls and Wides
A wide will be called if:
- the ball passes outside the off-side cone and is not hit by the batter
- the ball passes halfway towards the leg side and is not hit by the batter.
A no-ball will be called if:
- the ball bounces two or more times, or rolls, before reaching the batter’s popping crease (bowlers can bowl from a shorter distance if needed)
- the delivery would have passed above the waist on the full, at a normal batting stance
- the delivery would have passed above the shoulder after bouncing, at a normal batting stance
- any fielder (other than the bowler) encroaches into the fielding exclusion zone before the ball is hit.
Bowling, Not Throwing
Bowlers must be coached to bowl with a straight arm and avoid throwing the ball. Those who find this difficult should bowl from a standing, side-on position, starting with a straight arm against their back leg, and aim to release the ball at the 12 o’clock position. There is no penalty for a thrown delivery in this grade.
We don’t want a bowler to gain an unfair advantage by using an obviously incorrect action. So if a wicket is taken, or a batter seems to be intimidated, the umpire should act; for example, a batter should not be given out off an obvious throw.
Ideally, a word with the opposition coach or umpire will be enough for them to speak to the bowler as soon as the action is noticed.
We don’t want to discourage bowlers from practising in a match, but we also need to protect batters.
In the extreme, a no-ball can be called if an obvious throw results in a wicket being taken.
Scoring
Scoring should be done by a parent or supporter from each team. The grades are non-competitive, so scoring is used only for grading and making sure competition is appropriate. Take care when announcing who has won or has more runs.
Score sheets are available from the CJCA website: https://www.cjca.org.nz/about-us/resources-2/grade-rules-2/
- Each team’s score starts at zero.
- 3 runs are added to the bowling side for each dismissal.
Appendix 1 – Pitch Map
Key: the dotted area is the fielder exclusion zone, reaching 10 m from the batter in front of and to each side of the wicket. The stars show that slips and gullies are permitted backward of the wicket. The pitch is marked as 16 m.
Appendix 2 – Scoresheets
Changes from the original
This copy is tidied for reading. No numbers, limits or rule meanings were changed. To see the CJCA text exactly as published, switch Wording to As published in Settings.
Added
- A short text description of the pitch map (the PDF only has the picture).
Removed
- The second-innings copy of the scoresheet is not repeated: it is the same apart from its title and the C and D labels on the total boxes (see the note under the scoresheet).
- The PDF’s own table of contents and page markers.
- “(See graphics below)” under wides: the PDF has no graphics there.
- A repeated sentence under Match Setup (fielders not entering the zone until after the shot).
Spelling and terms
- “warn” → “worn” (now reworded as “Batters should wear…”); “Wicker Keeper” and “wicket keeper” → “wicketkeeper”.
- “LBW’s” → “LBWs”; “4 and 6’s” → “4s and 6s”; “it important” → “it’s important”; “practicing” → “practising”.
- “No Ball” → “no-ball”; “Run Out” (the dismissal) → “run-out”; “Free Hit” → “free hit”; “less than 8 players” → “fewer than 8 players”.
Capitals and emphasis
- Words in capitals (for example “PLAYERS REMAIN BATTING WHEN THEY ARE OUT”, “NOT BEFORE”, “DOWN”, “ALWAYS”, “MUST”, “LEGITIMATE”) changed to sentence case, with bold for emphasis.
- Headings use consistent capitals and no trailing colons; “Byes / Overthrows” → “Byes and Overthrows”.
Punctuation, units and spacing
- Appendix headings numbered: “Appendix One” → “Appendix 1”, “Appendix Two” → “Appendix 2”.
- “Pre- Christmas” → “Pre-Christmas”; “Year 5&6” → “Years 5 and 6”.
- Units written as 16 m, 18 m, 35 m, 10 m and 142 g; times as 9.00 am and 4.30 pm.
- Missing full stops, commas and apostrophes added; the “CLICK HERE” link now names the page it opens.
- The wide and no-ball conditions are written as one sentence each, introduced by “if:”.
Wording smoothed (meaning unchanged)
- Draw: “Draws will be confirmed until Christmas following grading” → “The draw up to Christmas will be confirmed after grading”.
- Free hits: “2 runs will be scored as no ‘Free Hit’ is given can be given…” → “2 runs are scored, as no free hit can be given…”.
- Match Setup: “this excludes the wicket keeper” → “it does not apply to the wicketkeeper”.
- Long sentences in Eligibility, Boundaries, Team Size, Free Hits and Bowling Not Throwing split or reordered for readability.
Grade rules · 2026/27
Year 6 Hardball Pre-Christmas – Grade Rules (2026/27)
Source: Year-6-Hardball-Grade-PRE-Christmas-as-at-26th-August-2026.pdf, pages 3–10 (table of contents onward; the pitch map and scoresheets are included as images).
Rules: Christchurch Junior Cricket Association (CJCA). Reformatted as coaching notes; see the source PDF for the official wording.
Original table of contents
-
CONTACTS
-
CJCA AIMS
-
GENERAL CJCA PLAYING CONDITIONS
-
Health and Safety
- Pre-Match inspection
- Reporting:
- First Aid:
- Exclusion Zones:
- Eligibility:
- Dress:
- Gear:
- Defaults:
-
Year 6 Pre- Christmas Grade Format
- Location:
- Grading:
- Eligibility:
- Time:
- Draw:
- Team Size:
- Pitch Length:
- Match Setup:
- Boundaries:
- Equipment:
- Match Length
- Time of Innings
-
Batting
- Switching Ends:
- Dismissals
- Free Hits after No Balls
-
Fielding
- Catches and Stumpings
- Run Outs
- Byes / Overthrows
- Fielding restrictions (players on Boundary)
-
Bowling
- No Balls and Wides
- Bowling Not Throwing
-
Scoring
-
Appendix One – Pitch Map
-
Appendix Two – Scoresheets
Year 6 Pre- Christmas Grade Format
These grades are for players from School Years 5-6, split into two grades, Players may progress from younger grades or enter the sport at any stage along this pathway at which stage they should experience a similar format.
Location:
Year 5 & 6 cricket is played at various schools and council grounds, mainly on artificial wickets.
Grading:
Within these divisions, especially after Christmas there may be an opportunity to split again based on the results of teams so “like vs like” matches can be played, and mismatches minimised.
As these are non-competitive grades, no points are awarded, or ladder given but we do still want results entered onto the PlayHQ website. These provide useful information for grading and moving teams around. For this grade you should just enter the net score for your team, don’t worry about the number of wickets taken. This means adding the runs gained by taking wickets to the runs scored by your batters. Each team should enter results.
Eligibility:
Players are encouraged to play in the year group they are currently in at school. Should players wish to play down due to being new to the game or other circumstances, Clubs should apply prior to the start of the season detailing the name of the players which team they wish to play for a brief explanation of why a dispensation is required for the player to play DOWN a grade.
Players may play UP a grade, but parents/caregivers must be aware of the risks involved in playing ahead of their current school year. We recommend no more than one grade higher.
Time:
These grades start at either 9.00am on a Saturday morning or if there is a Friday round, then it will be a 4.30pm start.
Draw:
Draws will be confirmed until Christmas following grading. If there are changes to draws after they are published Junior Club Convenors will be informed.
Team Size:
All grades are pairs-based cricket.
Year 5&6: 8 a side
Teams with less than 8 players should first enquire if the opposition has additional players to balance the teams. Should teams have less than 8 players bowling limits can be extended to 3 overs each.
Coaches should look to ensure all players have an equal opportunity to bat twice or bowl additional overs throughout the season if necessary. Where possible opposition players should be asked to field to ensure there are 6 or 8 players in the fielding team.
Teams with more than 8 players should try to maximise participation. Options can include batting less balls before retiring batters this may mean that players are retired before a 5 over “block” of overs is completed and individual bowling for less overs.
MAXIMUM OF 8 PLAYERS ON THE FIELD AT ANY ONE TIME –
Any additional fielders must be rotated on and off the field
Pitch Length:
16 metres (blue lines on artificial wickets)
Move to 18m after Christmas NOT BEFORE
Match Setup:
For all grades, a 10-metre fielding exclusion zone exists, this excludes the wicket keeper.
Umpires should ensure that players are not encroaching on this zone as 10 metres is not too far for players to hit the ball with force EITHER Off-the-Tee or in live play
Cones MAY be placed around a 10m circle where no fielder is allowed inside until the batter has played their shot The fielders should not enter the zone until AFTER the batter has played their shot.
Note that fielders DO NOT have to stand where the fielding exclusion zone markers are placed IF USED– just level or beyond the markers. Fielders can therefore be encouraged to field on the boundary giving them the ability to stop the ball.
Boundaries:
We want players to get 4 and 6’s so it important that boundaries are achievable for players, should ground conditions i.e. grass length prevent balls travelling at a reasonable pace then managers/coaches should consult and agree to shortened boundary sizes. The boundary should be marked with cones, or a stream, path, another match, anything that is dangerous or stops the forward momentum of the ball that may be closer than these guidelines. If this occurs a four or six is signalled.
Year 6 Hardball: 35 metres or natural boundaries
Equipment:
Year 6 Hardball: Kookaburra 142g Leather ball
From Year 5 upwards only Wooden Bats should be used
Full Protective equipment should be warn by batter including a Helmet inline with the New Zealand Cricket Helmet Policy CLICK HERE
Wicket keepers should ALWAYS wear Helmets
Match Length
All games are one innings each and should be decided who starts with a coin toss, or similar.
Time of Innings
Coaches and managers must keep the game moving to ensure games are completed in a timely manner. All bowling is to be from the same end and the next batting pair must be ready to bat immediately following the previous pair's partnership. Parents / supporters can be tasked with ensuring the players are ready to go.
20 overs per side (8 ball max) estimate 3 hours maximum
Batting
Eight batters are placed into pairs numbered 1-4 by coach/captain.
Each pair will bat together for 5 overs. This is a maximum of 40 balls, and we would like each batter to face a minimum of 15 LEGITIMATE balls so batters may need to be told to change ends to achieve this. The scorer can advise the umpire when they feel it is getting near the end of the allocated overs and one batter has some catching up on balls faced to do.
Wides and no-balls score 1 run plus any extra runs scored and are re-bowled up to a maximum of 8 balls per over, except in the final over of each innings, when 6 legitimate balls must be bowled.
The ball after a NO BALL becomes a ‘free hit’ so the only dismissal mode is run out. If the last ball (up to 8) of an over is a wide or no-ball then 2 runs are awarded as no free hit for the no ball can occur.
Switching Ends:
When dismissed, batters do not face the next delivery and always change ends at the completion of each over.
Run outs: If a 'Run Out' occurs the batting side is allocated all the runs being attempted, provided the batters have gone past each other (crossed) on the final run, whilst the fielding team still get their 3 runs for the wicket.
Therefore, if a single was being attempted and a 'Run Out' occurs, they keep the single (provided the batters have crossed) and the run should be allocated to the appropriate batter. If a 'Run Out' occurs on the third run, they keep all 3 runs, provided the batters had crossed on the final run.
This is to encourage batters to take runs.
Dismissals
Players can be bowled, caught, stumped, hit wicket and run out. There are no LBW’s.
Catches should be recorded against the player who took the catch in a column of the new scoresheets.
PLAYERS REMAIN BATTING WHEN THEY ARE OUT – an out is recorded with a X in the scorebook and the bowler credited with a wicket.
The only penalty for being 'Out' is that batters swap ends (this does not apply to 'Run Out') and the bowling team receives 3 bonus runs add to their Batting total as EXTRAS.
Free Hits after No Balls
- If a NO BALL is bowled in the FIRST to SEVENTH ball of an over, the next ball is a 'Free Hit'.
- Where a no ball is bowled on the 8th ball of an over, 2 runs will be scored as no 'Free Hit' is given can be given as the maximum deliveries in an over are 8.
- In the case of a ‘Free Hit’, the fielding team must stay in the positions they were in at the moment the delivery was made. Minor changes to the field placements may be made when Left/Right-handed batters have changed ends.
- The only way a batter can be out from a 'Free Hit' is Run Out. To be run out you must be attempting a run, or started to and changed your mind, simply being out of your crease and being 'stumped' does not apply as a dismissal on a free hit.
- If a batter hits a Free Hit delivery that is a no ball, they score 1 run plus whatever runs are scored from the shot. The next ball remains a FREE HIT BALL. If the batter decides to leave or misses a delivery that is deemed a no ball, they score 1 run for the no ball and the next ball is a 'Free Hit'.
- If a batter hits a delivery that would have been a wide, then it becomes a 'normal' delivery and they only score runs made from that shot and may be out in all the normal ways. If the batter decides to leave or misses a wide delivery, they score 1 run for the wide plus any they may run, and they could score more from the next ball which remains a free hit.
Fielding
Catches and Stumpings
Catches & Stumpings should be recorded against the player who took the catch or stumping in a column of the new scoresheets or on PlayHQ.
Run Outs
In order to capture those involved in Run Outs – those involved should be noted on the Scoresheet or in PlayHQ
Byes / Overthrows
Byes and overthrows are unlimited.
Fielding restrictions (players on Boundary)
A maximum of 3 players can be on the boundary which means that the 3 remaining Fielders must be closer to the Batter than the Boundary. The Bowler and Wicker Keeper do not count as Fielders
Bowling
- Minimum Balls per over 6 – Maximum 8
- Max 3 overs per bowler.
- Coaches are to ensure that all team members bowl the same number of overs during the season - on an equivalent availability basis.
- No bowler can bowl successive overs.
- No bowler may bowl a 3rd over until ALL others have bowled 2
- 5 overs bowled at the same end to speed up the innings.
No Balls and Wides
A “Wide” Ball will be called if
- Any ball that passes outside the offside cone and is not hit by the batter shall be deemed a 'wide'.
- Any ball passing halfway towards the legside and is not hit by the batter should also be called wide. (See graphics below)
A No Ball will be called if ...
- The ball bounces TWO or more times or rolls on the pitch before reaching the batters popping crease. (Bowlers can bowl from a shorter distance if needed
- The delivery would have passed over the waist on the full at normal batting stance.
- If the delivery would have passed over the shoulder after it bounces at normal batting stance.
- If players (not the bowler) encroach into the fielding exclusion zone before the ball is hit.
Bowling Not Throwing
Bowlers MUST be coached to bowl with a straight arm and avoid ‘throwing’ the ball. Those that find this difficult should bowl from a standing, side on position, starting with a straight arm against their back leg and aim to release the ball at the 12 o’clock position. There is no penalty for a thrown delivery at this grade.
We do not want a bowler to achieve ‘an unfair advantage’ by using an obviously incorrect action, so if a wicket is gained or it is felt that a batter is being intimidated then the umpire should take action. i.e. a batter should not be given out from an obvious thrown ball.
Ideally a word with the opposition coach/umpire will be sufficient for them to have a word with the bowler as soon as the action is noticed.
We do not want to discourage bowlers from practicing in a match but also need to protect batters.
In the extreme, a no ball can be called, if an obvious thrown delivery results in a wicket being taken.
Scoring
Scoring should be done by a parent/supporter from each team, the grades are non-competitive, so scoring is only used for grading and ensuring appropriate competition. Therefore, care should be taken about announcing who has won or has more runs etc
Score sheets are available from the CJCA website
https://www.cjca.org.nz/about-us/resources-2/grade-rules-2/
- Each team’s score starts at Zero.
- 3 runs are added to the bowling side for each dismissal obtained.